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Projects

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Painter component

This is like my 3rd attempt at making a painting canvas. My first two attempts were made with pure javascript: the first used html canvas api, so in the next iteration (and current version) i switched to working directly with the image pixel data for editing.

For this latest attempt i wanted to make it more advanced, so i added stuff like zooming, custom resolutions and a more flexible rendering system.

painter project gif

Multiplayer test(three.js and godot)

Experimented with threejs making a map loader using JSON and added some simple multiplayer features. After running into lag issues, i left it abandoned for a while.


After some time Godot picked my curiosity (i used it before but not too much), so I decided to remake that threejs experiment on godot. In godot added controller support and a simple chat system.


More coming soon.