Painter component
This is like my 3rd attempt at making a painting canvas. My first two attempts were made with pure javascript: the first used html canvas api, so in the next iteration (and current version) i switched to working directly with the image pixel data for editing.
For this latest attempt i wanted to make it more advanced, so i added stuff like zooming, custom resolutions and a more flexible rendering system.

Multiplayer test(three.js and godot)
Experimented with threejs making a map loader using JSON and added some simple multiplayer features. After running into lag issues, i left it abandoned for a while.
After some time Godot picked my curiosity (i used it before but not too much), so I decided to remake that threejs experiment on godot. In godot added controller support and a simple chat system.
More coming soon.


